9/26/2023 0 Comments Game of life board game lawsuitThere will be all types of games, but the key will be focusing the experiences, including multiplayer, within the real world and away from the fictional world that games currently invest in.” ![]() ![]() I started thinking about games that we can build that would allow us to triangulate you in that space and build that deep situational awareness. that could make your life much more interesting.Ī: “If we had that much situational awareness about you and at the same time we were building this very high-level map of the world, and I don’t just mean where Starbuck’s is, but all sorts of things like historical footnotes and people you might want to meet. I realized that we could build a system - if we had a situational awareness about you, about who you are, where you are, what time of day it is, how much money is in your pocket, what’s the weather like, what your interests are, etc. Every now and then I trip over one of these experiences - like a classic car show I happened upon in a Burbank Shoney’s parking lot. Q: Where did the idea for “HiveMind” come from?Ī: “I’ve had a couple of experiences where I realized that I’m surrounded by opportunities in life that I’m not aware of. And the more emotionally attached they get, the more they want to share it with their friends and family.” Both of those games showed me that when something is personal to a player, they’re willing to invest in the experience. ‘Spore’ was a more fantastical environment that offered higher-level creative tools. In ‘The Sims’ people were crafting doppelgangers of their real life, their friends, their house, and then they experimented with things. Q: What did you learn from past games like “The Sims” and “Spore” that you applied to “HiveMind”?Ī: “Those games were in some sense exploring the idea of becoming more personal and involving the player in a very creative role. ![]() Nevertheless, Wright is enthusiastic about his new project and eager to discuss the lifestyle implications “HiveMind” could have on casual gamers. While the technology and data collection is in place, the game doesn’t yet have a release date. “HiveMind,” a group of cross-platform, cross-media online applications, is designed to turn a gamer’s everyday life into part of the interactive experience by building upon Alternate Reality Games (ARGs) and tapping into streams of personal information on phones, tablets, social networks and computers. Game designer Will Wright speaks about his latest game SPORE at a promotion event in Singapore August 13, 2008.
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